


You can try Halo: Recruit at Microsoft Stores (a list of locations was not mentioned) or by downloading it for free from the Windows Store starting on October 17. Additionally, you'll get to stand next to an Elite, which is probably going to be a frightening experience. There will also be some weaponry (Battle Rifle and Magnum, probably) and the Warthog, developer 343 said in a blog post. The five-minute Halo: Recruit experience features some of Halo's "most iconic characters," which is no doubt a reference to Master Chief and Cortana, at least.

It's not a game, or part of a game, but instead it's described as a "fun little arcade experience" that serves as an introduction to Halo's world. No word yet on when this fan remake will launch and just how comprehensive it will be, but it’s one we’ll certainly be on the lookout for.Microsoft has announced a new Halo mixed-reality project called Halo: Recruit. Nimsony has a Patreon account if you want to support his work. Imagine playing through this classic campaign, jumping into Warthogs in first-person and tossing frag grenades with our own hands. There’s plenty of potential for this project, though it would require a heck of a lot of work to bring Halo fully into VR. And, yes, that includes using two pistols to fill Grunts with bullet holes.

You can see him running around one of the series’ classic multiplayer maps, wielding iconic weapons using two Touch controllers. Nimsony is keeping a detailed blog of his work on the project, and this week’s update just hit. Now Nimso is working on bringing the original edition of Halo: Combat Evolved into VR too, which should come as great news for anyone let down by the five-minute Recruit experience. In early October we reported that indie developer Nimsony had converted a classic Sonic the Hedgehog level into VR using a run-on-the-spot locomotion system. Halo Recruit may go down as the biggest disappointment in VR this year, but one fan is making up for Microsoft’s shortcomings with a VR remake of the original phenomenon.
